Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0b3
2020.3.11f1
2021.1
2021.2
Issue ID
1342248
Regression
Yes
Textures are cleared when creating Texture array from RenderDoc
How to reproduce:
1. Open the user's attached project and Example scene
2. In the Scene view, select Menu Settings (three dots) and select Load RenderDoc
Expected result: Terrain textures are rendered
Actual result: Terrain is black
Reproducible with: 2020.2.0b3, 2020.3.12f1, 2021.1.0a1, 2021.1.0b7, 2021.2.0a1, 2021.2.0a3
Not reproducible with: 2020.2.0a17, 2020.2.0b2, 2021.1.0b8, 2021.1.11f1, 2021.2.0a4, 2021.2.0a14
Could not test with: 2019.4, 2020.2.0a1, 2020.2.0a16 (terrain gets corrupted)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note (fix version 2021.2):
Fixed in:
2021.1.0b8 in 2021.1,
2021.2.0a4 in 2021.2