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Setting properties via MaterialPropertyBlock does not work, when a Tree ...
Reproduction steps: 1. Open user's attached project "TreePropertyBlockTest.zip" and scene "TestScene" 2. Enter Play Mode 3. In Scene... Read more
Shadows of the risen mountain are copied to every Terrain Tile when the ...
How to reproduce: 1. Open the attached "1305275_Repro" project 2. Open the "TerrainShadow" Scene (Found in the "Assets" folder) 3. O... Read more
Changes to instanced detail mesh material don't immediately apply
If you create a detail using the new instanced details option, assigning a new material to the prefab used for the detail instance h... Read more
Editor freezes when closing the Preset window on Terrain data
How to reproduce: 1. Open a new project 2. Create a new Terrain GameObject in the Hierarchy window (Right-click -> 3D Object -> Terr... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more
Terrain's height is being changed to the hole's height and set back to 0...
How to reproduce: 1. Open the user's attached "TerrainBug" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Observe... Read more
Undoing creation of a Terrain Object will not remove the newly created T...
When you create a new Terrain asset within the Unity Hierarchy or from the Terrain Tools Toolbox, a new Terrain.asset file is create... Read more
Crash on TreeRenderer::WillRenderTrees when being in Play Mode for sever...
How to reproduce: 1. Open attached project "GenrpgClient.zip" 2. Open "GenrpgMain" scene 3. Enter Play Mode 4. Use username and pass... Read more
[Terrain] Holes in terrain doesn't paint in the shape of the brush
On painting holes in terrain, they don't paint in the shape of the brush, when brush size is below 30 and when the brush is the non... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow