Search Issue Tracker
Fixed
Votes
0
Found in
2020.2.0b9
2020.2.0f1
Issue ID
1311716
Regression
Yes
Terrain's height is being changed to the hole's height and set back to 0 when making holes during runtime
How to reproduce:
1. Open the user's attached "TerrainBug" project
2. Open the Scene "SampleScene"
3. Enter the Play Mode
4. Observe the "Terrain" GameObject (better visibility in the Scene view)
Expected results: The terrain's height is stable, the terrain isn't "bouncing"
Actual results: The terrain's height is set and reset every time a hole appears, the terrain is "bouncing"
Reproducible with: 2020.2.0b9, 2020.2.2f1
Not reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.0b8, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Resolution Note:
Fixed in 2020.2.3f1