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There are no collisions between trees and GameObjects in Play Mode when ...
Reproduction steps:1. Open the attached project "Tree Collider Bug-2.zip"2. In the Project window open Assets/Scenes/New Scene3. Ent... Read more
Paint Holes Undo Action will corrupt Terrain Objects
If a user completes two paint holes actions on a Terrain object then hits ctrl-z to Undo. Then it will corrupt the Terrain Object an... Read more
[Terrain] Normals don't appear around terrain holes
Reproduces in 2020.2.0b9.3373Does not reproduce in 2020.2.0b8Repro steps:1. Create a terrain2. Add 2 layers to the terrain with norm... Read more
Terrain Layer's changes are not added to the Undo history
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. With the Terrain Game... Read more
Texture Import Warnings are obscured by other Terrain Layer options in t...
Steps to reproduce: Create a new URP Project Create a Terrain Layer Asset in the Project Browser and assign a Diffuse Texture "Check... Read more
Wrong scaling in the render paths view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
Crash on TerrainManager::CullAllTerrains when opening a scene with neigh...
Reproduction steps:1. Open the attached project ("1300660.zip")2. Open scene "Hot LZ" Reproducible with: 2020.2.0b9, 2020.2.1f1, 202... Read more
Terrain Selection outline is missing
When a Terrain object is selected it no longer displays a selection outline Repro Steps:1. Install and launch 2021.1.0b22. Create a ... Read more
Specific project crashes with "Terrain::UpdateSplatMaterials" when dupli...
Steps to reproduce:1. Open the attached project from the link "Case_1302424"2. Open "06Liquors" scene3. In the Hierarchy window open... Read more
Setting properties via MaterialPropertyBlock does not work, when a Tree ...
Reproduction steps:1. Open user's attached project "TreePropertyBlockTest.zip" and scene "TestScene"2. Enter Play Mode3. In Scene Vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS