Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.0a19
Issue ID
1303714
Regression
Yes
Wrong scaling in the render paths view mode
How to reproduce
1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests
2) Open scene /857-BakedLighting_LightModes_ShadowMask_Terrain-subset.unity
3) Notice the size of the trees, as seen in the shaded view mode. See screenshot.
4) Change scene view mode to render paths. See screenshot.
Expected behavior: the trees are the same size in the two scene view modes
Observed behavior: trees are way too big in render paths view mode
Observed on trunk rev 1dbd3279c9c0 (2021.2.0a1.253)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment