Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.1.0a19
Issue ID
1303714
Regression
Yes
Wrong scaling in the render paths view mode
How to reproduce
1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests
2) Open scene /857-BakedLighting_LightModes_ShadowMask_Terrain-subset.unity
3) Notice the size of the trees, as seen in the shaded view mode. See screenshot.
4) Change scene view mode to render paths. See screenshot.
Expected behavior: the trees are the same size in the two scene view modes
Observed behavior: trees are way too big in render paths view mode
Observed on trunk rev 1dbd3279c9c0 (2021.2.0a1.253)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment