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Terrain normals produce artifacts when connecting neighboring Terrain us...
How to reproduce: 1. Open the attached "1241302 repro"project 2. Open the "SampleScene" from the Assets folder 3. Enter Play Mode E... Read more
WheelCollider sticks in Terrain collider
WheelCollider sticks in Terrain collider To repro: 1. Open project attached. 2. Using keyboard move car (from Standard Assets pac... Read more
[Terrain] When Painting trees and selecting a tree with a LOD group a wa...
Reproduction steps: 1. Open the user's attached project "Bounds.zip" 2. In the Project window open Assets/Tree Bounds 3. Select "Ter... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps... Read more
Terrain LightMapping error When the Terrain Width and Terrain Height Val...
Steps to reproduce: 1. Open attached project's scene "1". 2. Bake lightmapping. 3. ~1/6 of terrain is black. Read more
[OSX][SceneView] Brush cursor position is updating with delay when movin...
Steps to repro: 1. Open Unity on OSX; 2. Create new project; 3. Add terrain gameobject (Gameobject -> 3D Object -> Terrain); 4. Go ... Read more
Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached - open the scene "Test" - select the material "New Terrain" - toggle the "Black... Read more
Terrain is not editable
Reproduction steps 1. Open attached project 2. Open scene "Mountain2" 3. Try editing the terrain Actual result: Terrain is not edi... Read more
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce: 1. Build Unity Editor from source code in Debug mode 2. Open the attached project "1234531 SpeedTreeImporter asser... Read more
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