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Terrain F1, F2, F3, F4 shortcuts are not set
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Press the "F1" button ("F1" accordi... Read more
Texture is not being painted when it is created in another Terrain
How to reproduce:1. Open attached project "LevelDesignTraining.zip"2. Open "001 MasionInWoods" scene3. In Hierarchy, select "Terrain... Read more
[Terrain] Slider handle disappears on sliding to extreme left for the Br...
Slider handle disappears on sliding to the extreme left for the Brush size Steps to Repro: 1. Create a new project2. Hierarchy > ... Read more
[Terrain] Slider handle disappears on sliding to the extreme left for th...
Slider handle disappears on sliding to the extreme left for the Opacity Steps to Repro: 1. Create a new project2. Hierarchy > rig... Read more
[Terrain] Using Brush to Raise or Lower Terrain while baking lights Edit...
Using Brush to Raise or Lower Terrain while baking lights Editor crashes Steps to Repro:1. Create a new Project2. Create a new Terra... Read more
[Terrain] Reset functionality is not working on Fill heightmap Using Nei...
Reset functionality is not working on Fill heightmap Using Neighbours Steps to reproduce: 1. Create a new Project2. Create a Terrain... Read more
Textures are cleared when creating Texture array from RenderDoc
How to reproduce:1. Open the user's attached project and Example scene2. In the Scene view, select Menu Settings (three dots) and se... Read more
Editor crashes on TreeRenderer::TreeUpdated when entering Play mode
How to reproduce:1. Open the attached project "case_1212021.zip"2. Load the "Forest_tansel" scene3. Enter Play mode-- Observe the cr... Read more
The shader is rendered in grayscale and Texture Alpha is not applied in ...
How to reproduce:1. Open the attached 'TerrainTestProject.zip' project2. Play the 'SampleScene' scene and observe both terrains3. Bu... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps:1. Open the attached project named "Case_1149511"2. Select the Terrain gameObject and the Cube1 Tree3. Paint the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes