Search Issue Tracker
Not Reproducible
Votes
3
Found in
2019.1.0b6
2019.1.2f1
2019.2.0a3
2019.3.0a1
Issue ID
1154701
Regression
Yes
The shader is rendered in grayscale and Texture Alpha is not applied in Build when the Terrain is scripted
How to reproduce:
1. Open the attached 'TerrainTestProject.zip' project
2. Play the 'SampleScene' scene and observe both terrains
3. Build the project
4. Observe both terrains
Expected result: Both terrains look the same as in Editor
Actual result: Scripted terrain is rendered differently
Reproducible: 2019.1.3f1, 2019.2.0b2, 2019.3.0a3
Not reproducible: 2019.1.0a14, 2019.1.0b1, 2019.1.0b4, 2019.1.0b5, 2019.2.0a1, 2019.2.0a2
Can't reproduce:
- 2018.3.0a1, 2018.4.1f1, 2019.1.0a1 because of 'Failed to load 'C:/Users/USER_NAME/Downloads/case_1154701-TerrainTestProject3/Assets/New Terrain.asset' because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)' errors and both terrains are not rendered
- 2017.4.27f1, because both terrains are not rendered
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment