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[Terrain] Trees are not painted on neighbouring terrain when painting on...
To reproduce: 1. Open any project 2. Create one terrain 3. Create a Neighbor Terrain 4. In Terrain's Inspector window, select Paint ... Read more
High resolution Terrain painting cannot be undone and throws "Failed to ...
How to reproduce: 1. Open the attached owncloud project ("Debug_Terrain.zip") 2. Try to paint onto the terrain 3. Observe the consol... Read more
Unity Editor crashes when building a scene that has a Game Object with T...
How to reproduce: 1. Open attached "case_1286422.zip" project 2. Build Scenes/SampleScene scene Expected result: Build is completed... Read more
Painting with very low brush strength settings will cause unexpected noi...
Repro Steps: 1. Install the Terrain Tools Package 2. Create a Terrain Asset in the scene 3. Go to the painting tab on the Terrain ob... Read more
Terrain beyond base map distance becomes black in Editor after exiting P...
Steps to reproduce: 1. Open user's attached project "New Unity Project (3).zip" 2. Open "SampleScene" 3. Enter Play mode 4. Turn off... Read more
[Tree Creator] Tree Material resets to default when altering Tree Compon...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "SpallRepro.zip" Project 2. Press on the "OptimizedTree" GameObjec... Read more
Standalone builds do not include instanced Terrain shaders if the Terrai...
How to reproduce: 1. Open the user-submitted project ("terrainbug.zip") 2. Open the "SampleScene" and enter Play Mode 3. Observe the... Read more
SplatDatabase::CheckConsistency crash when opening a Gaia Scene
Steps to reproduce: 1. Open User-Supplied project 2. Open Scene "Main_Mountains" Reproduced in: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8 ... Read more
[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce: 1. Open the attached project "Case_1138011" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file