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When "draw instanced" is changed for entire terrain group and then undon...
Repro steps:1.Create terrain with neighbors2. Go into terrain settings and check or uncheck "draw instanced"3. ctrl+zExpected result... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Editor crashes ... Read more
[Mobile] Terrain is rendered with artifacts on iOS devices when using An...
To reproduce: 1. Download attached project "TerrainInstanced.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Dep... Read more
Painting Grass Textures onto the Terrain fails if the project has the LW...
How to reproduce:1. Create a new LWRP project and create a new Scene2. Go to "Edit" -> "Project Settings..." -> "Graphics" and... Read more
[macOS] Shift and mousewheel does not adjust the Stamp Height value for ...
How to reproduce:1. Create a new Unity project2. Add a GameObject > 3D Object > Terrain3. Select the 'Paint Terrain' option on... Read more
[WindZone] Objects are created with the same name in the hierarchy
All newly created WindoZone GameObjects share the exact same name in the Hierarchy, Refer to the attached video. Note: When creating... Read more
Terrain objects can still be selected when their selection is disabled
How to reproduce:1. Open the attached project named "Case_1251889"2. Open the Sample Scene3. Observe the Hierarchy that every object... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce:1. Create a new project based on HDRP template2. Create a new scene (do not use the default sample scene)3. Import the ... Read more
"Paint Texture" Terrain Tool does not work when Texture Quality is not s...
To reproduce:1) Open the attached project and sample scene in it2) Select the Terrain in scene3) Select the Paint texture tool4) Sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes