Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b4
Issue ID
1090634
Regression
No
Painting Grass Textures onto the Terrain fails if the project has the LWRP package installed
How to reproduce:
1. Create a new LWRP project and create a new Scene
2. Go to "Edit" -> "Project Settings..." -> "Graphics" and set the Render pipeline asset to "None" under the "Scriptable Render Pipeline Settings" setting
3. Create a new terrain, add a grass texture and try to paint onto the terrain
4. Observe the terrain in the Scene View
Expected result: The grass textures are drawn successfully
Actual result: Trying to paint the grass textures fails without any errors, the textures simply don't appear onto the terrain
Reproduced in: 2019.1.0a10, 2018.3.0b12, 2018.2.18f1, 2018.1.9f2
Note: The bug does not occur with the HDRP package
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment