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[Terrain] "Remove Light Probe Ringing" not serialized & tracked by Undo ...
"Remove Light Probe Ringing" not serialized & tracked by Undo in Terrain Settings Read more
Editor crashes at EventManager::InvokeEventCommon or freezes after creat...
Steps to reproduce:1. Create a new project2. In the project, window create a new brush Results: Editor crashes or freezes Reproduced... Read more
Terrain objects can still be selected when their selection is disabled
How to reproduce:1. Open the attached project named "Case_1251889"2. Open the Sample Scene3. Observe the Hierarchy that every object... Read more
Terrain does not support setting the renderingLayerMask filters used by ...
Merged PR at e71028a96af9 to trunk in 5876ceb54d0b. Read more
GICache errors are thrown when baking Terrain with trees having deringin...
A large number of failed to copy from GICache errors appear in the console towards the end of baking Steps to reproduce- Import the ... Read more
Upgrader-created terrain layers should use a short hash instead of the c...
Steps to reproduce:1. Open terr-before-2019-1.zip and unzip it2. In Project window go to Assets\_TerrainAutoUpgrade Reproducable wit... Read more
[Terrain] Brush is always rendering and painting as square
The brush is always rendering and generating heightmaps, textures, and details in square shape Steps to Repro:1. Create a new or ope... Read more
[Terrain] Progressive lightmap baking spams the console with errors when...
Repro steps:- Downlaod attached project from the comments section;- Open 't1' scene- Go to Lighting window, make sure the baking is ... Read more
[Terrain] NullReferenceException thrown on opening Terrain Assets in the...
On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument