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Terrain Layers are not explicitly linked to the Terrain object after upg...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Git Bash" and "cd" to the project directory3. In Git write "git statu... Read more
Terrain does not support transparent GameObjects when it is created at r...
Reproduction steps:1. Open the attached project “TerrainRepro”2. Open the “Assets/Scenes/SampleScene” scene3. Enter the Play mode an... Read more
[URP] [Shaders] Billboard renderer and standard shader materials do not ...
Steps to reproduce:1. Open the user-supplied project and enter Play mode in the "LoadAssetBundle" Scene2. Notice that the tree has n... Read more
Inconsistent Terrain Tree rotation when LOD Group is not present in the ...
Reproduction steps:1. Open the attached project named "Case_1149511"2. Select the Terrain gameObject and the Cube1 Tree3. Paint the ... Read more
Crash while rendering terrain in VR
When a project has VR enabled, either with a real HMD or the Mock MHD, attempting to render terrain will result in a crash due to an... Read more
Paint trees tool does not load images when paint tool is opened
Reproduction steps:1. Open "BugTerrainTrees.zip"2. Open "Assets/Scenes/AisLabScene"3. Select "AB Terrain"4. In the terrain component... Read more
[Terrain] Reset functionality not working for the component
Reset functionality not working for Terrain when reset via cogwheel. Steps to reproduce:1) Create a new project.2) Right-click in Hi... Read more
[Terrain] UI slider to change value is not present for modifying Mesh re...
UI slider to change value is not present for modifying Mesh resolution under Terrain settings Steps to reproduce:1) Create a new pro... Read more
[Terrain] "Remove Light Probe Ringing" not serialized & tracked by Undo ...
"Remove Light Probe Ringing" not serialized & tracked by Undo in Terrain Settings Read more
Tool Settings are not shown
Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS