Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a8
2019.3.5f1
2020.1
Issue ID
1230378
Regression
No
[URP] [Shaders] Billboard renderer and standard shader materials do not have transparency applied when loaded from Asset Bundle
Steps to reproduce:
1. Open the user-supplied project and enter Play mode in the "LoadAssetBundle" Scene
2. Notice that the tree has no transparency
3. Build and run the project
Expected: the tree has transparency both in Editor and In Player
Actual: the tree only has the transparency in the Player
Reproduced in: 2019.3.0a8, 2019.3.0b1, 2019.3.5f1, 2020.1.0b3
Not reproduced in: 2018.4.20f1, 2019.3.0a6 (the tree shader breaks entirely), 2019.3.0a7, 2019.2.21f1, 2019.3.0a1, 2020.2.0a5
Note: seems to be fixed in 2020.2, but can't find a duplicate
If you need to rebuild the Asset Bundle, head to MyAssetBundleScene Scene and select Build -> Build Asset Bundle
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment