Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.3.0a8
2019.3.5f1
2020.1
Issue ID
1230378
Regression
No
[URP] [Shaders] Billboard renderer and standard shader materials do not have transparency applied when loaded from Asset Bundle
Steps to reproduce:
1. Open the user-supplied project and enter Play mode in the "LoadAssetBundle" Scene
2. Notice that the tree has no transparency
3. Build and run the project
Expected: the tree has transparency both in Editor and In Player
Actual: the tree only has the transparency in the Player
Reproduced in: 2019.3.0a8, 2019.3.0b1, 2019.3.5f1, 2020.1.0b3
Not reproduced in: 2018.4.20f1, 2019.3.0a6 (the tree shader breaks entirely), 2019.3.0a7, 2019.2.21f1, 2019.3.0a1, 2020.2.0a5
Note: seems to be fixed in 2020.2, but can't find a duplicate
If you need to rebuild the Asset Bundle, head to MyAssetBundleScene Scene and select Build -> Build Asset Bundle
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment