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Terrain doesn't work with Lighting Debug Views when Draw Instanced is en...
Terrain isn't rendered when viewing the multiple debug views available to Lighting when Draw Instanced is enabled in the Terrain Set... Read more
[Terrain] Gameobject prefab as a tree shows shadow artifacts on zooming out
Gameobject prefab, when painted as a tree on terrain, shows shadow artifacts on zooming out when billboard starts to draw Steps to ... Read more
Unity crashes when changing the value of a variable affecting the materi...
How to reproduce: 1. Download user's attached project "MyTechLight.zip" 2. You will see the HighBlend window opened as shown in the ... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro: 1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor. 2. Create a Terrai... Read more
[URP] Terrain with "Draw Instanced" does not render when built with 'bat...
Steps to reproduce: 1. Build the project with the following command line: Unity.exe -projectPath <projectpath> -batchmode -buildTar... Read more
[Tree Creator] Tree Material resets to default when altering Tree Compon...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "SpallRepro.zip" Project 2. Press on the "OptimizedTree" GameObjec... Read more
[Terriain] Assertion failed errors occur when painting speed trees in pr...
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro: 1. Create a... Read more
First paint op on new Terrain is done at low resolution and produces jag...
Occurs when doing the first paint operation on a given Terrain Tile. Happens in 2018.3 beta with Draw Instanced enabled and disabled... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled