Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.5f1
Issue ID
1078278
Regression
No
Unity crashes when changing the value of a variable affecting the material that's applied to a terrain
How to reproduce:
1. Download user's attached project "MyTechLight.zip"
2. You will see the HighBlend window opened as shown in the attached video
3. Change any variable's value and press "Save Asset" as also shown in my attached video
4. Try to open Scene view
--crash occurs--
I was only able to reproduce this with 2018.2.7f1 due to the errors caused by packages
Couldn't reproduce with 2018.1.9f2, 2018.3.0b1
Note: video is in the edit field down below
First six lines of the stack trace:
0x0000000141DEA547 (Unity) SplatMaterials::FindMaterialProperties
0x0000000141DF7080 (Unity) SplatMaterials::Update
0x0000000141E18459 (Unity) Terrain::UpdateSplatMaterials
0x0000000141E0F945 (Unity) TerrainManager::CullAllTerrains
0x0000000140875E62 (Unity) CullScriptable
0x00000001415FFC46 (Unity) CullResults_CUSTOM_INTERNAL_CALL_Internal_Cull
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment