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SplatDatabase::CheckConsistency crash when opening a Gaia Scene
Steps to reproduce: 1. Open User-Supplied project 2. Open Scene "Main_Mountains" Reproduced in: 2018.3.9f1, 2019.1.0b7, 2019.2.0a8 ... Read more
[Terrain] Detail Meshes rendered differently when grass texture is also ...
Related to: https://fogbugz.unity3d.com/f/cases/resolve/776013/ Repro Steps: 1. Open a new project with Unity 2019.2.0a4 2. Create ... Read more
4097 heightmap size terrain slows down rendering when camera field of vi...
How to reproduce: 1. Open tester-submitted project (TerrainVSFOV.zip) 2. Open "SampleScene.unity" scene 3. Prepare profiler for rend... Read more
Black Squares on Terrain Heightmap after baking with lightmaps
There are visible black texels on some charts of the terrain after baking with lightmaps. It is possible to observe that some tesell... Read more
Terrain is not visible in HDRP
To reproduce: 1. Create a new project with HDRP template 2. Create a terrain object 3. Observe that it is not visible in the scene ... Read more
[ Terrain ] Undo/Redo functionality for created connected Terrain Tiles....
Undo/Redo functionality for created connected Terrain Tiles is missing. When creating a Terrain tile and pressing Ctrl-Z, instead of... Read more
[ Terrain ] Application of details to Terrain is not aligned with brush ...
Application of details to Terrain is not aligned with brush shape and size Read more
Tessellation/surface shaders are throwing graphical artifacts when Terra...
How to reproduce: 1. Open attached project "case_1198997-REPRO.zip" 2. Open Terrain scene 3. Select Terrain Game object 4. Open Insp... Read more
Standalone builds do not include instanced Terrain shaders if the Terrai...
How to reproduce: 1. Open the user-submitted project ("terrainbug.zip") 2. Open the "SampleScene" and enter Play Mode 3. Observe the... Read more
[Terrain] Editor freezes on adding branch group in Tree root node
Editor freezes on -Adding branch group in the Tree root node. -Double-clicking on Tree Root Node. Steps to repro: 1. Create a new ... Read more
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