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0
votes
Fixed

Freeze in the Editor when Particle System and Sub Emitter are sending Co...

Shuriken

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Feb 27, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Open attached project; 2. Open "Behavior" scene; 3. Click on "Particle System" in hierarchy; 4. Click on "sub emit... Read more

0
votes
Fixed

Particles Anim Shader does not work when render mode of particle system ...

Shuriken

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Jan 11, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project (869386-TestProject.zip) 2. Open the Assets/bug_report_anim_shader.unity scene 3. P... Read more

0
votes
Fixed

[Trail Renderer] visual artifacts when manually enabled during Play mode

Shuriken

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Jan 13, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Wait until the cube moves a bit 4. Enable the Trail Renderer ... Read more

0
votes
By Design

Particle Lights module prevents drawcall batching, if ParticleSystem is ...

Shuriken

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Jan 17, 2017

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Version/s: 5.5.0f3

To reproduce: 1. Import users attached package to the new project. 2. Open and Play "bug_report_particle_lights" scene. 3. Open "Sta... Read more

0
votes
Duplicate

An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...

Shuriken

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Dec 20, 2016

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Version/s: 5.5.0p2

Reproduction steps: 1. Open the attached file; 2. Open the scene "kalin_dev"; 3. Enter the Play mode; 4. Observe the Console window;... Read more

0
votes
By Design

[Shuriken] Distance between each trail of particle system is unstable

Shuriken

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Jan 27, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1) Download attached project 'ParticleTrailsisKinematicDisabled.zip' and open in Unity 2) Click on Play button 3... Read more

1
votes
Fixed

An error NullReferenceException shows up, when Inherit Velocity is set t...

Shuriken

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Jan 31, 2017

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Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project "inheritVelocity_rigidbody.zip"; 2. Open the scene "test"; 3. Click on ParticleSyst... Read more

0
votes
Fixed

Crash in CalculateSkinPoseMathLib<4> when switching between animations w...

Shuriken

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May 02, 2017

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Version/s: 5.5.3p2

How to reproduce: 1. Open attached project 2. Enter play mode 3. Press '6' and wait for a few minutes (Pressing 6 sets Time.timeScal... Read more

0
votes
Fixed

After collision with plane, particles return to 0,0,0 position

Shuriken

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Feb 18, 2017

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Version/s: 5.5.1p3

Reproduction steps: 1. Open project attached (CollisionRepro.zip). 2. Open scene (bug_report_particle_collision_rotating_collider) 3... Read more

0
votes
Fixed

WorldSpace EmitOverDistance ParticleSystem detects invalid move when Rig...

Shuriken

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Feb 16, 2017

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Version/s: 5.5.1p1

To reproduce: 1. Open attached project 2. Run scene 3. Select DeactivateIsKinematicOnThis object deactivate Is Kinematic on rigidbo... Read more

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