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[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip" 2. Open scene "BugRepro/Halo" and run it 3. Notice that halo is visible t... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more
Regression from 5.6.0b2 : Trail Renderer is broken in 5.6.0b3
Regression - works fine in 5.5.0p3 and in 5.6.0b2 but it is already broken in 5.6.0b3 (both spin 1 and 2) When use our StandardAsset... Read more
[InheritVelocity] Shuriken particles shooting in the wrong direction whe...
Steps to reproduce : - import the project attached - open the scene - press play and notice that after a few seconds the particles... Read more
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps: 1. Open Scene1 from attached project. 2. Press Play 3. Press the Space button to stop the particles 4. Observe how the ... Read more
[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system. 2. Select it. 3. In inspector, over particle system component... Read more
[Shuriken] Sub-particle does not inherit velocity from its parent particle
Steps to reproduce: 1. Open attached project. 2. Play. 3. Inspect particle system. Expected result: Sub-particles inherit velocit... Read more
[Shuriken] DestroyImmediate in particle trigger callback crashes on Rend...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Press play Crash! Note: This happens when tr... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce: 1. open attached project 2. open scene M 3. select "GameObject" from scene 4. move his transform around Actual:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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