Search Issue Tracker
Fixed in 5.5.2
Votes
0
Found in
5.6.0b4
Issue ID
869710
Regression
No
[LightModule] Lights are not cleared when Stop() and Clear() are called.
Repro steps:
1. Open Scene1 from attached project.
2. Press Play
3. Press the Space button to stop the particles
4. Observe how the particles are stopped and cleared, but the lights have remained.
Expected outcome:
Lights to be cleared when the particles are cleared.
Note:
- Not a regression, happens in 5.5, new feature not available before 5.5
- Using both Stop() and Clear()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Jonasrevi
May 07, 2021 20:27
Yes, it is now resolved. Thanks