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0
votes
Duplicate

Unity crashes in a build when a GameObject has components that belong to...

Shuriken

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Aug 13, 2018

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Version: 2018.2.3f1

Repro steps: 1. Open user attached project 2. Open scene "GameScene" 3. File -> Build and Run Expected: Build runs normally Actual:... Read more

0
votes
By Design

Can't change Particle System properties through scripts

Shuriken

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Aug 02, 2018

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Version: 5.5.0f3

Reproduction steps: 1. Open "MinimalRepro" project 2. Open "MapEditor" scene 3. Enter Play Mode 4. Select "Precipitation Particle S... Read more

0
votes
Fixed

[Shuriken] Setting the scale of a GameObject doesn't adjust the Pivot va...

Shuriken

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Aug 07, 2018

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Version: 2018.2.0f2

Repro steps: 1. Open QA attached project "repro_1068381" 2. Open scene "0" 3. Enter Play Mode and observe the Game View 4. Select Ga... Read more

0
votes
Fixed

Duplicate lights added by Particle Lights module or Culling

Shuriken

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Aug 10, 2018

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Version: 2018.3.0a3

Steps to reproduce: 1. Open [Particles] FTP (from collab). 2. Open 18_LightsModule scene. 3. Get everything previewing in edit mode... Read more

0
votes
Fixed

Sub Emitter particles are not randomized when using Auto Random Seed

Shuriken

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Aug 08, 2018

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Version: 2017.1.2p4

How to reproduce: 1. Open attached project ("1068735.zip") 2. In the Hierarchy select 'Particle System 1' 3. In the Scene View press... Read more

1
votes
Fixed

ParticleSystem.WaitForPreviousRenderingToFinish takes a lot of time

Shuriken

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Aug 02, 2018

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Version: 2018.2.1f1

To reproduce: 1. Open the attached project (VUE Unity Development.zip) 2. Open the "Particle Stress Test" scene 3. Enter Play mode ... Read more

0
votes
Fixed

Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...

Shuriken

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Aug 02, 2018

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Version: 2018.2.1f1

How to reproduce: 1. Open the attached "1066465_repro.zip" project 2. Open the "ImageTestScene" scene 3. Observe that "PathRenderer"... Read more

0
votes
Active

[Particles] Too many sub-emitter spawn events

Shuriken

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Aug 01, 2018

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Version:

There are situations where too many particle events can be triggered. Most visibly, it affects sub-emission, but can also affect the... Read more

0
votes
Duplicate

[2018.2] Player crashes on GameObject::ActivateAwakeRecursivelyInternal ...

Shuriken

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Jul 06, 2018

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Version: 2018.2.0b11

How to reproduce: 1. Open the "Build_Crash.zip" project 2. Open Build settings 3. Add Master, Scene1, and Scene2 scenes into the bui... Read more

0
votes
Duplicate

[2018.2] Crash on Transform::CheckConsistency when calling Instantiate(R...

Shuriken

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Jul 14, 2018

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Version: 2018.2.0f2

How to reproduce: 1. Open the "TransformCheckConsistency_Crash.zip" project 2. Open the "Mainscene.unity" scene 3. Press Play Actua... Read more

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