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[LineRenderer] Line renderer bounds are not updating when rotating/movin...
1. Open TrailLineRenderer scene from attached project.2. Press Play3. Switch to Scene view and observe how the bounds of the Local A... Read more
External forces module causes crash in Transform::SetLocalScaleWithoutNo...
Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Build) ... Read more
Unity crashes during EmitterStoreData process when a Particle System is ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Under Particle System "shape" component check "Align to directio... Read more
[Shuriken][Light] Crash in SharedLightData::Precalc
Repro steps:1. Open ParticleTests_LightsModule scene from attached project.2. Press play3. Switch to scene view and pan around4. Uni... Read more
ParticleSystem editor uses incorrect handle matrix when scaling mode is ...
The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more
Particle System Crashes on InitialModule::Start when particle subemitter...
To reproduce: 1. Open attached project: "FallingMeteorCrash.zip"2. Open scene: "BUG SCENE"3. Press play. Crash! if not, repeat sever... Read more
Particle System Lights Module does not generate lights if particle posit...
Steps to reproduce:1. Open User's attached project2. Press Play Expected behavior: both Particle Systems generate LightsActual resul... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps:1. Open Main scene from attached project.2. Select the Debris sub emitter (child of Particle System)3. In the inspector,... Read more
ParticleSystem.Simulate exhibits stutter / weird behaviour after duration
To reproduce:1. Open attached project2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulation t... Read more
Destroy() with particle system object in IEnumerator Start() causes cras...
To reproduce:1. Open attached project2. Open and play 'TestParticle' scene3. Hit 'Play' Expected result: after a few seconds particl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes