Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b6
Issue ID
875399
Regression
Yes
Particle System Crashes on InitialModule::Start when particle subemitter are emitted
To reproduce:
1. Open attached project: "FallingMeteorCrash.zip"
2. Open scene: "BUG SCENE"
3. Press play.
Crash! if not, repeat several times.
0x0000000140EF2E9B (Unity) InitialModule::Start
0x0000000140F6D6A6 (Unity) ParticleSystem::StartModules
0x0000000140F73B73 (Unity) ParticleSystem::Emit
0x0000000140F76F39 (Unity) RecordEmit
0x0000000140F12B7A (Unity) SubModule::Update
0x0000000140F3297A (Unity) ParticleSystem::UpdateModulesPostSimulationIncremental
Notes: There is two particle systems. Aura and Meteor (Meteor has lots of subemitters). Wihtout aura I couldn't reproduce the crash, maybe it's just a coincidence. Crashes with less particle systems, but not always, like 20% chance to crash.
Reproducible on: 5.6.0b6 (1b8fda8687a3)
Not reproducible on: 5.6.0b5 (802d0eaaa43c)
Regression introduced in 5.6.0b6 (1b8fda8687a3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
Add comment