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0
votes
By Design

[LineRenderer] Line renderer bounds are not updating when rotating/movin...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

1. Open TrailLineRenderer scene from attached project. 2. Press Play 3. Switch to Scene view and observe how the bounds of the Local... Read more

0
votes
Fixed

External forces module causes crash in Transform::SetLocalScaleWithoutNo...

Shuriken

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Nov 07, 2016

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Version/s: 5.4.2p2

Using External Forces module in particle system causes crash ========== OUTPUTING STACK TRACE ================== 0x0139D7AF (Buil... Read more

0
votes
Fixed

Unity crashes during EmitterStoreData process when a Particle System is ...

Shuriken

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Nov 12, 2016

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Version/s: 5.5.0b11

Reproduction steps: 1. Open the attached project 2. Enter Play mode 3. Under Particle System "shape" component check "Align to direc... Read more

0
votes
Duplicate

[Shuriken][Light] Crash in SharedLightData::Precalc

Shuriken

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Nov 15, 2016

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Version/s: 5.6.0a3

Repro steps: 1. Open ParticleTests_LightsModule scene from attached project. 2. Press play 3. Switch to scene view and pan around 4.... Read more

0
votes
Fixed

ParticleSystem editor uses incorrect handle matrix when scaling mode is ...

Shuriken

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Nov 16, 2016

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Version/s: 5.6.0a1

The handle matrix for the shape module when the scaling mode is set to Hierarchy is incorrect. It appears the same as that used when... Read more

0
votes
Fixed

Particle System Crashes on InitialModule::Start when particle subemitter...

Shuriken

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Jan 28, 2017

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Version/s: 5.6.0b6

To reproduce: 1. Open attached project: "FallingMeteorCrash.zip" 2. Open scene: "BUG SCENE" 3. Press play. Crash! if not, repeat s... Read more

1
votes
Fixed

Particle System Lights Module does not generate lights if particle posit...

Shuriken

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Nov 30, 2016

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Version/s: 5.5.0f2

Steps to reproduce: 1. Open User's attached project 2. Press Play Expected behavior: both Particle Systems generate Lights Actual r... Read more

0
votes
Fixed

[Shuriken] Circular reference crash when assigning a sub emitter particl...

Shuriken

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Nov 23, 2016

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Version/s: 5.5.0f1

Repro steps: 1. Open Main scene from attached project. 2. Select the Debris sub emitter (child of Particle System) 3. In the inspect... Read more

1
votes
Duplicate

ParticleSystem.Simulate exhibits stutter / weird behaviour after duration

Shuriken

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Nov 24, 2016

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Version/s: 5.5.0b10

To reproduce: 1. Open attached project 2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulati... Read more

0
votes
Fixed

Destroy() with particle system object in IEnumerator Start() causes cras...

Shuriken

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Nov 28, 2016

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Version/s: 5.5.0f1

To reproduce: 1. Open attached project 2. Open and play 'TestParticle' scene 3. Hit 'Play' Expected result: after a few seconds par... Read more

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