Search Issue Tracker
[Collision] Lifetime loss on collision feels like it is subtracting too ...
Particle lifetime loss upon collision looks to be taking away too much lifetime. Repro steps: 1. Open LifetimeLoss scene from attac... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps: 1. Open Test scene from attached... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[Trigger] Exit callback stopped working
Exit callback on particle triggers is not working. Repro steps: 1. Open Bug_RadiusScale scene in 5.4.0b14 2. Press play and observe... Read more
[ParticlePlayground] Crash in GenerateParticleGeometry<0,0,0,1> when ope...
Opening scene with Particle Playground particles crashes Unity. 1. Open TestSceneCrash from attached project. 2. Unity crashes. No... Read more
[Profiler] ParticleSystem.EndUpdateAll takes a very long time in 5.6
Repro steps: 1. Extract attached Fireworks.rar into your assets folder. 2. Open Fireworks scene and open the profiler 3. Press play ... Read more
While the Collision plane in Solid mode is visible in the scene view, al...
How to reproduce: 1. Open a new project 2. Import attached package 3. Select the Particle System gameobject in the scene view - A ... Read more
Crash in FlareManager::RenderFlares when moving objects around in scene ...
Editor crashes when moving object in scene view, when scene contains lens flares. To reproduce: 1. Open project 2. Open scene 3. S... Read more
[Renderer] Pivot offset on the Y axis is inverted
The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project. 2. Select... Read more
[Shuriken] Some particles are left behind while moving particle system a...
Steps to reproduce: 1. Download and import attached project. (MovingParticles.zip) 2. Open scene: main 3. Press play. 4. Press "Sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator