Search Issue Tracker
Fixed
Votes
0
Found in
5.3.4p1
Issue ID
788246
Regression
No
[Shuriken] Some particles are left behind while moving particle system and its particles to different position
Steps to reproduce:
1. Download and import attached project. (MovingParticles.zip)
2. Open scene: main
3. Press play.
4. Press "Shift w/ Streak" multiple times.
Expected result: Particle system stays at the same.
Actual result: Streaks of particles are visible to the left of the main particle stream.
Issue explanation: When you move whole particle system to a new position, particles which are going to be emitted at the exact frame are interpolated and appear between last and new position. User want to move whole system and all its particles to a different position, but those particles, which should be emitted during that frame are left behind. This creates the unwanted effect.
Reproduced on: 5.4.0b15, 5.3.4f1, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment