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ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce: 1. Open user attached project (ParticleSharedMaterialsBug) 2. Open ParticleMaterialsTest.unity scene 3. Play the... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project 2. Open scene "DemoSceneParticleSystem" 3. In hierarchy, select "ParticleSystems/Light... Read more
[Shuriken] Meshes are not scaled at all on world simulation space
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Click on particle system. 4. Change simulation... Read more
[Shuriken] Changing simulation space in runtime on rotated particles thr...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. Expected result straight vertical strea... Read more
[Shuriken] Collider visualization does not scale to transform
Steps to reproduce: 1. Download and import attached project. 2. Open scene: visualization 3. Select particle system with name 'Blue... Read more
[ParticleSystem] Trail behavior when particle dies: frame rate decrease,...
Reproduction steps: 1. Open the attached project. 2. Open the particles scene. 3. Select the Particle System in the hierarchy. 4. O... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce: 1. Open attached project (Particle Emission By Distance 5.4.1.zip) 2. Open it with Unity 3. Run main scene. 4. Notice ... Read more
[Shuriken] Some particles are left behind while moving particle system a...
Steps to reproduce: 1. Download and import attached project. (MovingParticles.zip) 2. Open scene: main 3. Press play. 4. Press "Sh... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project 2. Open scene "scene1" 3. Make sure that only game view is visible 4. Run scene 5. Cli... Read more
[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system. 2. Select it. 3. In inspector, over particle system component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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