Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f2
Issue ID
856475
Regression
Yes
[ParticleSystem] Trail behavior when particle dies: frame rate decrease, shaking(5.6.0a2+) and squashing(5.5.0a9+)
Reproduction steps:
1. Open the attached project.
2. Open the particles scene.
3. Select the Particle System in the hierarchy.
4. Observe the particle behavior(GIFs attached).
- Particles shakes/blinks all the time.
- When particle dies:
* Frame rate starts to decrease for disappearing particle trail.
* Trail starts to squash instead of continuously disappearing.
Reproduced with:
5.6.0a5
Regression introduced in:
Particle shake/blink - 5.6.0a2
Squashing 5.5.0a9
Note:
- If project crashes, delete Temp and Library folders before launch.
- Poke me if this bug should be split to 2-3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Add comment