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[Deferred] Halo is visible through object if scene contains particle sys...
Steps to reproduce: 1. Open attached project "835710.zip"2. Open scene "BugRepro/Halo" and run it3. Notice that halo is visible thro... Read more
[TextureSheetAnimation] Start Frame range is one frame longer than avail...
The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it4. Notice that red particles are stuttering while white on... Read more
[Shuriken] With billboard alignment set to view rotating particles are n...
Reproduction steps:1. Open project "PivotViewBug"2. Open scene "Main"3. Simulate particle system- You should see that particles are ... Read more
[Shuriken] Circular reference crash when assigning a sub emitter particl...
Repro steps:1. Open Main scene from attached project.2. Select the Debris sub emitter (child of Particle System)3. In the inspector,... Read more
[Collision] The default World Collision Radius value of 1 changes behavi...
Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more
[Sub-Emitters] 5.4 Crash when entering play mode in (ParticleSystemParti...
Steps to reproduce: 1. Download and open project "Particle_Sub_Emitters"2. Open scene "SimpleDebug"2. Play the scene Actual result: ... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
Particle system does not emit particles when Emission Bursts Min is 0 an...
Steps to reproduce:1. open ExampleProject2. open scene "test"3. select object "Emission MIN=0 / MAX=15" from the Hierarchy and Simul... Read more
[Curves] Curves in new particle systems are not initialized
Repro steps:1. Create a new particle system2. Enable the Size over Lifetime module3. Select curve4. Observe that no curve is initial... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
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