Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765927
Regression
Yes
[Sub-Emitters] 5.4 Crash when entering play mode in (ParticleSystemParticles::element_assign)
Steps to reproduce:
1. Download and open project "Particle_Sub_Emitters"
2. Open scene "SimpleDebug"
2. Play the scene
Actual result: Crash when trying to play the scene.
Expected result: Playing particles the same way as in editor mode.
Notice when Sub_emitters are disabled and pushing the "play" button, the scene don't crash. After playing the scene while Sub_emitters are disabled you can enable them later while playing the scene. You can look at it in the attached video "2016-01-29_1608.swf".
Workaround: Disable Sub_emitters before playing the scene and enable them later while still being in "Play-mode".
Bug introduced in: 5.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Dragging and dropping a system that contains event context to create nested VFX crashes the editor
- TextMeshPro UV2 custom data not rendering for off-screen text with RectMask2D in Unity 6
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
Add comment