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SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more
[Shuriken] Some particles are left behind while moving particle system a...
Steps to reproduce: 1. Download and import attached project. (MovingParticles.zip)2. Open scene: main3. Press play.4. Press "Shift w... Read more
Crash when clicking on prefab with a particle system in the project window
The editor crashes when clicking on prefabs which contain particle systems in the project window, but only after playmode has been e... Read more
[StretchedBillboard] Particles with zero speed aren't drawn
Reproductions steps:1. Open attached project2. Open scene main3. Select the Particle System in the Hierarchy to start it simulating.... Read more
[Shape] Ping-pong emission can sometimes produce orphan emissions on the...
Repro steps:1. Open Bug scene from attached project.2. Press Play3. Observe how when the effect reaches the right side of the ping-p... Read more
[Shuriken] Nested subemitter does not emit particles with low emission rate
Steps to reproduce: 1. Download and import attached project.2. Open scene: test_scene3. Press play.4. Select the most childed sub-em... Read more
ParticleSystem.Simulate exhibits stutter / weird behaviour after duration
To reproduce:1. Open attached project2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulation t... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more
[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...
Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more
[Shuriken] Effect shown in playback time is cut off
How to reproduce:1. Extract and open the attached project "Playback Time Bug".2. In the Assets find Raw_Emitted_BreakParticle prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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