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0
votes
Fixed

SubEmitters appear far away from their spawn position if particles are d...

Shuriken

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Feb 18, 2016

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Version/s: 5.3.2p3

Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more

0
votes
Fixed

[Shuriken] Some particles are left behind while moving particle system a...

Shuriken

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Apr 13, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Download and import attached project. (MovingParticles.zip)2. Open scene: main3. Press play.4. Press "Shift w... Read more

0
votes
Duplicate

Crash when clicking on prefab with a particle system in the project window

Shuriken

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Jan 26, 2017

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Version/s: 5.6.0b5

The editor crashes when clicking on prefabs which contain particle systems in the project window, but only after playmode has been e... Read more

0
votes
Fixed

[StretchedBillboard] Particles with zero speed aren't drawn

Shuriken

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Aug 26, 2015

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Version/s: 5.1.2f1

Reproductions steps:1. Open attached project2. Open scene main3. Select the Particle System in the Hierarchy to start it simulating.... Read more

0
votes
Fixed

[Shape] Ping-pong emission can sometimes produce orphan emissions on the...

Shuriken

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Feb 01, 2017

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Version/s: 5.6.0b6

Repro steps:1. Open Bug scene from attached project.2. Press Play3. Observe how when the effect reaches the right side of the ping-p... Read more

0
votes
By Design

[Shuriken] Nested subemitter does not emit particles with low emission rate

Shuriken

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Jun 06, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Download and import attached project.2. Open scene: test_scene3. Press play.4. Select the most childed sub-em... Read more

1
votes
Duplicate

ParticleSystem.Simulate exhibits stutter / weird behaviour after duration

Shuriken

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Nov 24, 2016

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Version/s: 5.5.0b10

To reproduce:1. Open attached project2. Run scene Actual: ParticleSystem.Simulate will exhibit stutter behaviour if the simulation t... Read more

0
votes
Fixed

[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...

Shuriken

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Jan 20, 2016

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Version/s: 5.4.0b3

Reproduction steps:1. Open attached Unity project.2. Open the "repro" scene.3. Descend "FX" game object in the hierarchy.4. Select "... Read more

4
votes
Fixed

[ShapeModule] Assigning a different SkinnedMeshRenderer to Shape Module ...

Shuriken

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May 09, 2016

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Version/s: 5.3.4p6

Steps to reproduce: 1. Open attached project "ParticleSkinnedMeshCrash"2. Open scene "MainScene"3. Press Play4. Select the _PlayFX o... Read more

0
votes
Duplicate

[Shuriken] Effect shown in playback time is cut off

Shuriken

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May 29, 2016

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Version/s: 5.3.4f1

How to reproduce:1. Extract and open the attached project "Playback Time Bug".2. In the Assets find Raw_Emitted_BreakParticle prefab... Read more

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