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GetShadowCasterBounds method returns true when all shadow casters are ou...
How to reproduce:1. Open the attached '04 Directional Shadows.zip' project2. Open 'SampleScene' Scene3. Zoom out the Scene View Expe... Read more
[Regression] Directional light shadow artefacts in 2020.2.0a21
This affects builtin, also HDRP. Steps:1. Download QA attached repro project in comment (com.unity.template-hd_builtin.zip)2. Open p... Read more
Out of range [0;1] exceptions are thrown when Light Component Intensity ...
Reproduction steps:1. Open the attached project ("Test2020LightingBug.zip")2. Open "SampleScene" scene3. Enter Play mode Expected re... Read more
Shape of the Shadow is not rendered properly when zooming in at the cert...
How to reproduce:1. Open the attached "ShadowTest.zip" project and ShadowTest scene2. In the Hierarchy window, select Main Camera Ga... Read more
MissingComponentException is thrown when baking Probe Volumes
How to reproduce:1. Open the attached project "Bug Report.zip"2. Open Window>Rendering>Lighting3. Click "Generate Lighting" in... Read more
Missing documentation for GetLights (need to mark Not Applicable)
Missing docs for Light.GetLights. It is marked public in the bindings but API docs are missing for no good reason. Runtime\\Export\\... Read more
Crash when generating Lights with a static asset
How to reproduce:1. Open the user's attached project and "index" scene2. Set "fireplace" and all it's children to static3. In the li... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce:1. Open the attached project("cookieRepro.zip")2. Load "Sample Scene"3. Rotate "Point Light(1)"4. Generate Lighting... Read more
Skybox Material is applied when the Material is hovered over the Scene v...
How to reproduce:1. Open the attached "1294030_Repro" project2. From the Project window hover the "Skybox01" Material over the Scene... Read more
[UI] Light Explorer window does not highlight selected lights
Steps to reproduce:1. Create a new project2. Go to Window -> Rendering -> Light Explorer3. Select Directional light from the e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS