Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.2.0a10
2020.2.0b3
Issue ID
1280008
Regression
Yes
Prefabs with Light Component are listed in the Light Explorer when the "Show Inactive Objects" property is checked
How to reproduce:
1. Open the user's attached "New Unity Project (5).zip" project
2. Open the "SampleSceneMany" Scene
3. Go to Window -> Rendering -> Light Explorer
4. Make sure "Show Inactive Objects" is checked in the Light Explorer window
5. Observe the lights in the Light Explorer window
Expected result: Only the inactive lights in the Hierarchy are shown in the Light Explorer window
Actual result: The inactive lights in the Hierarchy and Prefabs, which have a Light Component are shown in the Light Explorer window
Reproducible with: 2020.2.0a10, 2020.2.0b4
Not reproducible with: 2020.1.7f1, 2020.2.0a09
Could not test with: 2018.4.27f1, 2019.4.11f1 ("Show Inactive Objects" checkbox is not available in the Light Explorer)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a7