Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.2.0a10
2020.2.0b3
Issue ID
1280008
Regression
Yes
Prefabs with Light Component are listed in the Light Explorer when the "Show Inactive Objects" property is checked
How to reproduce:
1. Open the user's attached "New Unity Project (5).zip" project
2. Open the "SampleSceneMany" Scene
3. Go to Window -> Rendering -> Light Explorer
4. Make sure "Show Inactive Objects" is checked in the Light Explorer window
5. Observe the lights in the Light Explorer window
Expected result: Only the inactive lights in the Hierarchy are shown in the Light Explorer window
Actual result: The inactive lights in the Hierarchy and Prefabs, which have a Light Component are shown in the Light Explorer window
Reproducible with: 2020.2.0a10, 2020.2.0b4
Not reproducible with: 2020.1.7f1, 2020.2.0a09
Could not test with: 2018.4.27f1, 2019.4.11f1 ("Show Inactive Objects" checkbox is not available in the Light Explorer)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used
- Crash on TryToRegisterMonoScriptToHashMap when importing a specific .unitypackage
- Transparent GameObjects are not visible behind other transparent GameObjects when "Receive SSR Transparent" material property is enabled
- Shader is missing when "Strict shader variant matching" is enabled in the Player settings
- [Android][UaaL] Custom Frame Layout causes Unity to render over native Android UI when the App is backgrounded and foregrounded
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a7