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[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce:1. Open the attached "1307896_Repro" project2. Open the Build Settings (Filed->Build Settings...)3. Build the pr... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce:1. Open attached project ("gpuspeedtreebakeexample.zip")2. Open Baketest scene3. In Lightning window press Clear Ba... Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce:1. Open the attached project "Case_1143778"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
[Shadows] Shadows flicker when camera is moving
How to reproduce:1. Open the attached project2. Enter the Play mode3. Inspect the shadows in the scene view Actual: Shadows flicker ... Read more
Lighting window Skybox Material field is not updated immediately after d...
How to reproduce:1. Open attached project2. Open Lighting window3. Drag a SkyBox asset into the scene window (notice how the Skybox ... Read more
3D Template's default "Sample Scene" has "Auto Generate" lighting settin...
How to reproduce:1. Open attached project "LightMapTest.zip" (or create a new project with 3D template)2. Compare "Sample Scene" lig... Read more
"Invalid AABB inAABB" error is thrown when Reflection Probe is enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Horror_House“ Scene3. In the Hierarchy window, select “Reflec... Read more
Light-related editor-only APIs are not clearly marked as such, confusing...
Reproduction steps:1. Open the attached project "ZSerializer.zip"2. In File > Build Settings make sure that "ZSerializer/Samples/... Read more
[Shadows] Shadow length is reverting back every few frames when updating...
How to reproduce:1. Open the attached project '1169018shadows.zip'2. Open 'SampleScene'3. Position your Scene view so that you can s... Read more
Editor crashes at FindActiveLights when calling mPreviewRenderUtility.Cl...
Steps to reproduce:1. Download 1168375_repro.zip2. Select in tool/foo. It will open the new Editor window3. Close the window Results... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS