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[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce: 1. Open the attached "1307896_Repro" project 2. Open the Build Settings (Filed->Build Settings...) 3. Build the pr... Read more
Baked Lightmaps are corrupted when they are generated using Progressive ...
How to reproduce: 1. Open attached project ("gpuspeedtreebakeexample.zip") 2. Open Baketest scene 3. In Lightning window press Clear... Read more
Light on a GameObject that has a Reflection from a Terrain is Baked vice...
Steps to reproduce: 1. Open the attached project "Case_1143778" 2. Navigate to Project -> Assets -> Scenes and open "SampleScene" 3.... Read more
[Shadows] Shadows flicker when camera is moving
How to reproduce: 1. Open the attached project 2. Enter the Play mode 3. Inspect the shadows in the scene view Actual: Shadows flic... Read more
Lighting window Skybox Material field is not updated immediately after d...
How to reproduce: 1. Open attached project 2. Open Lighting window 3. Drag a SkyBox asset into the scene window (notice how the Skyb... Read more
3D Template's default "Sample Scene" has "Auto Generate" lighting settin...
How to reproduce: 1. Open attached project "LightMapTest.zip" (or create a new project with 3D template) 2. Compare "Sample Scene" ... Read more
[LWRP] Shadows are not rendered with "Low" and "Very Low" Quality levels...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene" from the Scene folder 3. Inspect that the Scene view has no... Read more
[GI] Lightprobes are missing when "enter playmode options" is enabled in...
[Update: this bug was initially found in HDRP graphics compositor, but it looks that it is related to light probes] I have tested t... Read more
[Shadows] Shadow length is reverting back every few frames when updating...
How to reproduce: 1. Open the attached project '1169018shadows.zip' 2. Open 'SampleScene' 3. Position your Scene view so that you ca... Read more
Editor crashes at FindActiveLights when calling mPreviewRenderUtility.Cl...
Steps to reproduce: 1. Download 1168375_repro.zip 2. Select in tool/foo. It will open the new Editor window 3. Close the window Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow