Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
0
Found in
2018.4
2019.4
2020.2
2021.1
2021.2
Issue ID
1307896
Regression
No
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when stripping Shader variant code
How to reproduce:
1. Open the attached "1307896_Repro" project
2. Open the Build Settings (Filed->Build Settings...)
3. Build the project
4. Inspect the Console in the Editor
Expected results: The "FOUND DIRLIGHTMAP_COMBINED" message is not printed
Actual results: The "FOUND DIRLIGHTMAP_COMBINED" message is printed
Reproducible with: 2018.4.31f1, 2019.4.20f1, 2020.2.4f1, 2021.1.0b6, 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light direction changes when changing "Light Anchor" component's "Distance" property
- “RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ callbacks are not called when pressing keys in a UI Toolkit window
- [VFX Graph] Use base color map set to none after material change in output
- [Mac] Context menu in Hierarchy is available but not functional when the Editor is out of focus
- Cursor's static properties does not change when changing the Cursor's states
Resolution Note (fix version 2021.2):
Fixed in Unity 2022.2.0a13
Resolution Note (fix version 2022.1):
Fixed in 2022.1.3f1
Resolution Note (fix version 2021.3):
Fixed in Unity 2021.3.4f1