Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a13
2019.1.1f1
2019.2.0a1
2019.3.0a1
Issue ID
1155255
Regression
Yes
3D Template's default "Sample Scene" has "Auto Generate" lighting setting enabled while newly created scenes have it disable
How to reproduce:
1. Open attached project "LightMapTest.zip" (or create a new project with 3D template)
2. Compare "Sample Scene" lighting with the "New Scene" lighting (or compare "Sample Scene" with newly created scenes)
Expected result: both scenes are lit, "Auto Generate" options are enabled
Actual result: newly created scenes ("New Scene") have "Auto Generate" option disabled
Reproducible with: 2019.1.0a13, 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproducible with: 2017.4.27f1, 2018.2.21f1, 2018.4.1f1, 2019.1.0a12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
Resolution Note (2019.3.X):
This is by design. SampleScene templates have remained unchanged, while new user-created scenes now have Auto Generate disabled by default. This was a widely-requested feature request.