Search Issue Tracker
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps:1. Open the attached project "NOHDRP lighting.zip"2. Open Scenes/SampleScene3. Select "Directional Light" in the ... Read more
Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
Built lighting looks incorrectly when using specific scene
Reproduction steps:1. Open project attached.2. Open scene LightMockup.3. Build lighting. Expected result: Light will be consistent.A... Read more
ShadowCaster culling executed for each light even when light itself is c...
Steps to reproduce:1. Open attached project2. Open "asdf" scene3. Enter play modethere are two cameras in the scene: 'Main Camera' w... Read more
Unable to change ReceiveGI on Terrain via scripting
Steps to reproduce:1. Open the attached user's project "Changing ReceiveGI.zip"2. See the Console Window error messages related to "... Read more
Proxy Volume with RefreshMode = "Automatic" does not automatically updat...
How to reproduce:1. Open the project from the attached file "1265289.zip"2. Go to File > Build And Run3. Build the project4. Clic... Read more
Lightmap is black on a built project when it is set from lightmapcolor
To reproduce:1. Open attached project2. Build and run the project3. Notice how the scene is black Actual result: The lightmap is bla... Read more
Light from spot and point lights is not visible when rendering to the ri...
Steps to reproduce:1) Download and open attached project "RenderToRect.zip"2) Open scene "RenderToRect"3) Press play Actual result: ... Read more
Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce:1. Open attached Unity project "case_918299-test_sampler_float"2. Open scene "2"3. Select Point light in the Hierar... Read more
Lighting has blue color when baking lighting in batchmode
Reproduction steps:1.1. Open the project in Unity.1.2. Clear GI cache.1.3. Delete LightingData in Assets\White\Scenes\Teaser subfold... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS