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Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce: 1. Open attached Unity project "medzej.zip" attached by QA in comments section 2. Open scene "_Tree_Shadows" 3. Go int... Read more
Built lighting looks incorrectly when using specific scene
Reproduction steps: 1. Open project attached. 2. Open scene LightMockup. 3. Build lighting. Expected result: Light will be consiste... Read more
ShadowCaster culling executed for each light even when light itself is c...
Steps to reproduce: 1. Open attached project 2. Open "asdf" scene 3. Enter play mode *there are two cameras in the scene: 'Main Came... Read more
Editor crashes due to specific LightingData assets when leaving Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "LightProbes" Scene 3. Enter Play mode 3. Click the "Transition Scenes... Read more
Crash on LightIndexCache::Apply when setting up light indices in Custom ...
How to reproduce: 1. Open the "Crash-bug" Scene in the attached "case_1185788.zip" Unity project 2. Delete the "Directional Light" G... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more
'Failed to find compatible Skybox shader' error is thrown when dragging ...
How to reproduce: 1. Create a new Unity project 2. Right-click in the Project window and select Create > Legacy > Cubemap 3. Drag th... Read more
Light from spot and point lights is not visible when rendering to the ri...
Steps to reproduce: 1) Download and open attached project "RenderToRect.zip" 2) Open scene "RenderToRect" 3) Press play Actual resu... Read more
Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce: 1. Open attached Unity project "case_918299-test_sampler_float" 2. Open scene "2" 3. Select Point light in the Hie... Read more
Lighting has blue color when baking lighting in batchmode
Reproduction steps: 1.1. Open the project in Unity. 1.2. Clear GI cache. 1.3. Delete LightingData in Assets\White\Scenes\Teaser subf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file