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0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more

0
votes
Duplicate

Additional lighting on a culling mask does not have an impact in deffere...

Shadows/Lights

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May 13, 2017

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Version/s: 5.6.0f3

Steps to reproduce:1. Download and open the attached project2. Disable the "bg" culling mask on the "Directional light" Expected res... Read more

1
votes
Fixed

Wind is not affecting SpeedTree assets if trees are beyond the camera fr...

Shadows/Lights

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May 09, 2017

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Version/s: 5.6.0p4

To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more

2
votes
By Design

ShadowCaster culling executed for each light even when light itself is c...

Shadows/Lights

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open attached project2. Open "asdf" scene3. Enter play modethere are two cameras in the scene: 'Main Camera' w... Read more

0
votes
Won't Fix

Shadows appear only when certain materials are in render field

Shadows/Lights

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May 01, 2017

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Version/s: 5.6.0f3

To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more

0
votes
Duplicate

Light from spot and point lights is not visible when rendering to the ri...

Shadows/Lights

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Jun 07, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1) Download and open attached project "RenderToRect.zip"2) Open scene "RenderToRect"3) Press play Actual result: ... Read more

9
votes
By Design

Draw call double in the Frame Debbuger after baking Realtime Point Light

Shadows/Lights

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Jun 06, 2017

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Version/s: 5.6.1f1

How to reproduce:1. Open attached Unity project "case_918299-test_sampler_float"2. Open scene "2"3. Select Point light in the Hierar... Read more

0
votes
Won't Fix

Lighting has blue color when baking lighting in batchmode

Shadows/Lights

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Jun 02, 2017

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Version/s: 5.6.1f1

Reproduction steps:1.1. Open the project in Unity.1.2. Clear GI cache.1.3. Delete LightingData in Assets\White\Scenes\Teaser subfold... Read more

0
votes
Fixed

Standard shader sample from LightProbeProxyVolume creates seams between ...

Shadows/Lights

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Jun 27, 2017

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Version/s: 5.6.1p1

Steps to reproduce:1. Open "LightprobeVolumeSampling.zip" attached project2. Observe one line of blocks use "Blend Probes" and the o... Read more

2
votes
Duplicate

Mixed lighting does not differentiate between static and non-static obje...

Shadows/Lights

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Jun 29, 2017

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Version/s: 5.6.1p2

Steps to reproduce:1. Download and open the attached objectOptional: clear and build lighting data2. Enter Playmode3. Observe Object... Read more