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0
votes
Won't Fix

Shadows appear only when certain materials are in render field

Shadows/Lights

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May 01, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open user's project 2. Enter play mode 3. Pause the game, create cube in scene near the player (or hit any existing... Read more

2
votes
By Design

ShadowCaster culling executed for each light even when light itself is c...

Shadows/Lights

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project 2. Open "asdf" scene 3. Enter play mode *there are two cameras in the scene: 'Main Came... Read more

1
votes
Fixed

Wind is not affecting SpeedTree assets if trees are beyond the camera fr...

Shadows/Lights

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May 09, 2017

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Version/s: 5.6.0p4

To reproduce: 1. Open attached Unity project "medzej.zip" attached by QA in comments section 2. Open scene "_Tree_Shadows" 3. Go int... Read more

0
votes
Duplicate

Additional lighting on a culling mask does not have an impact in deffere...

Shadows/Lights

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May 13, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Disable the "bg" culling mask on the "Directional light" Expected ... Read more

0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more

0
votes
Fixed

Speedtree dont work with shadowmask in deferred

Shadows/Lights

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May 03, 2017

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Version/s: 5.6.0p3

To reproduce: 1. Download attached project "907495.zip" and open in Unity 2. Open "test" scene 3. Zoom in and zoom out in Scene vie... Read more

0
votes
Duplicate

Shadows flicker when using mixed mode shading and adding Cookie to Direc...

Shadows/Lights

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Apr 27, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Download attached project "Unity 5_6 Tests.zip" and open in Unity 2. Open "testLux 2" scene 3. Set your Real Time S... Read more

0
votes
Fixed

Different objects receive shadows of different intensity

Shadows/Lights

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Apr 25, 2017

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Version/s: 5.6.0p1

To reproduce: 1. Open the project, attached by user 2. Open scene "test" if not open 3. Observe shadows on different tiles Expecte... Read more

0
votes
Postponed

[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open project attached(Test.zip) 2. Open scene "MixedSpotLight" 3. Generate lighting. Expected result: There ... Read more

1
votes
Fixed

[iOS][Android] Different texture types cause artifacts with soft shadows

Shadows/Lights

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Feb 14, 2017

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Version/s: 5.6.0b8

Some artifacts with soft baked shadows can be observed when the platform is switched to mobile. Texture type format is converted fro... Read more

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