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16
votes
Fixed

Lighting is incorrect when a custom projection matrix is set on the camera

Shadows/Lights

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Feb 08, 2013

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Version/s: 4.0.1f2

See attached image.Regression from 3.5Steps to reproduce.1. Open scene (camera_repro)2.Press Play: 2 views of the same scene, one us... Read more

16
votes
Fixed

Shadow bias broken for point lights

Shadows/Lights

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Mar 22, 2013

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Version/s: 4.2.0a1

-repro:--import attached scene--select point light--change bias value via slider--see it has no effect--do the same with the directi... Read more

11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.3.2p1

Reproduction steps:1) Open "Repro" project I attached below and proceed to "test" scene.2) Go into playmode - you should see jagged ... Read more

12
votes
Won't Fix

Flickering shadows with large Terrain + Cast Shadows enabled + large Sha...

Shadows/Lights

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Sep 01, 2014

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Version/s: 5.0.0b2

Shadows are computed from the Z buffer, so low near plane values can cause precision issues. Some other precision issues might be ha... Read more

11
votes
Fixed

[MixedMode] No shadows from mixed lights in Deferred rendering path

Shadows/Lights

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Nov 18, 2014

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Version/s: 5.0.0b13

To reproduce this issue: 1. Import the attached package2. Open LightingTest scene3. The are 2 cubes above 2 quads in the scene. One ... Read more

11
votes
Won't Fix

[Shadows] Point light shadow bias leaves gap at large ranges, not possib...

Shadows/Lights

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Apr 09, 2013

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Version/s: 4.1.2f1

Even setting point light shadow bias to zero, there's still visible gaps between objects & shadows, especially at large point li... Read more

0
votes
Fixed

Shadow culling with orthographic camera is wrong with

Shadows/Lights

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Jan 02, 2014

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Version/s: 4.5.0a4

Shadow culling with orthographic camera is wrong with certain angles/distances. Some combination of shadow distance & camera nea... Read more

5
votes
Won't Fix

[Shadows][Quality] There is 1px white border in Forward+MSAA (because of...

Shadows/Lights

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Mar 17, 2013

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Version/s: 4.1.0f4

When using standard MSAA in the Unity quality settings, with forward rendering, I'm getting a 1px white border between my object and... Read more

0
votes
Active

Baked mode lights disappear from scene when Generating Lighting

Shadows/Lights

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Apr 01, 2022

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Version/s: 2020.3, 2021.2.17f1, 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps:1. Open the attached project "NOHDRP lighting.zip"2. Open Scenes/SampleScene3. Select "Directional Light" in the ... Read more

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