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Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce: 1. Open attached Unity project "medzej.zip" attached by QA in comments section 2. Open scene "_Tree_Shadows" 3. Go int... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In scene view, slowly zoom in on "Cube" object 4. Notice that... Read more
[Terrain] Dynamic Shadow flickering on large terrains with small near plane
To reproduce the issue follow the steps: 1. Open "Mars - The Base" project 2. Open "Mars" Scene 3. Build and run project with web p... Read more
GameObject with Tree Soft Occlusion Leaves or Tree Soft Occlusion Shader...
How to reproduce: 1. Open the user's attached "BakedTreeShaderBug" project 2. Open the Scene "BugScene" 3. Bake the lights (Window->... Read more
Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene 2) Add a few static objects 3) Bake with 1 bounces and take note how much time it took 4) B... Read more
Using a particular light cookie leaks huge amounts of virtual memory and...
When a particular light cookie is assigned to a light, errors are thrown each time view is updated (clicking on Inspector items, pan... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open "Main" scene 3. Zoom into the shadow of the Cube in the Game view E... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce: 1. Open the attached "1307896_Repro" project 2. Open the Build Settings (Filed->Build Settings...) 3. Build the pr... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps: 1) Open the project and Untitled.scene 2) Notice Point Light object (which is a Spot light) and that it has Hard Shadow... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow