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Wind is not affecting SpeedTree assets if trees are beyond the camera fr...
To reproduce:1. Open attached Unity project "medzej.zip" attached by QA in comments section2. Open scene "_Tree_Shadows"3. Go into P... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In scene view, slowly zoom in on "Cube" object4. Notice that som... Read more
[Terrain] Dynamic Shadow flickering on large terrains with small near plane
To reproduce the issue follow the steps:1. Open "Mars - The Base" project2. Open "Mars" Scene3. Build and run project with web playe... Read more
Editor crash on RadeonRaysMeshManager::AddInstance when generating light...
Reproduction steps:1. Open the attached project “nhj.zip”2. Open the Lighting window and Generate Lighting Reproducible with: 2023.1... Read more
Lightmaps become broken on Unity 2017.2 and later when those were baked ...
The lightmaps aren't working correctly on Unity 2017.2 and later when those were baked on Unity 2017.1 or before. In this case, the ... Read more
[Light mapper] GPU baking with 1 bounces is faster than 0 bounces
Steps to reproduce: 1) Open a new scene2) Add a few static objects3) Bake with 1 bounces and take note how much time it took4) Bake ... Read more
Using a particular light cookie leaks huge amounts of virtual memory and...
When a particular light cookie is assigned to a light, errors are thrown each time view is updated (clicking on Inspector items, pan... Read more
Soft shadows have a hard line where the first Shadow Cascade splits
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Main" scene3. Zoom into the shadow of the Cube in the Game view Expec... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce:1. Open the attached "1307896_Repro" project2. Open the Build Settings (Filed->Build Settings...)3. Build the pr... Read more
[Spotlight][Shadows] High Spot angle value causes shadow softening
Repro steps:1) Open the project and Untitled.scene2) Notice Point Light object (which is a Spot light) and that it has Hard Shadows3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS