Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1f1
Issue ID
757667
Regression
No
[Terrain] Dynamic Shadow flickering on large terrains with small near plane
To reproduce the issue follow the steps:
1. Open "Mars - The Base" project
2. Open "Mars" Scene
3. Build and run project with web player
4. Terrain shadows are flickering
Screenshot:
http://screencast.com/t/ryyxdYxORG
Reproduced in 5.3.1f1 (cc9cbbcc37b4), 5.2.2p4 (93d0b2db7c56), 5.2.1p4 (9a78a9ce1e6c)
Failed to build in 5.3.1p1, 5.3.1p2
Error: "Failed to decompress data for the asset bundle "Web Start Data"
Duplicate of https://issuetracker.unity3d.com/issues/shadow-precision-issues-far-away-from-origin-needs-reverse-fp-depth
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment