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Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more
Geometry usage of a shader is listed as only position until a material i...
Steps to reproduce : - import the project attached - select the Diffuse Shader and notice that the geometry section lists it as onl... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more
[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly
Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more
[compute] HLSLcc times out compiling complex shaders (exponential comple...
How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more
[Textures] Clamped texture bleeds all over the mesh if material's textur...
How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more
Shader does not compile under GLSL due to miscompilation
Steps to reproduce: 1. Open the attached project(ShaderTest.zip) 2. Open Build Settings 3. Go to Player Settings -> Other Settings a... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more
[GraphicsAPI] Shaders do not reimport when switching from an API where t...
When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more
"Too many texture interpolators would be used for ForwardBase pass" shad...
Steps to reproduce : - import the shader attached and notice the errors *Note : Regression from 4.5. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable asset download size remains non-zero when cached in WebGL Player
- The Camera type is registered as Game type when it is actually a Preview Camera