Search Issue Tracker

1
votes
Fixed

Asset Bundles are non-deterministic due to shaders / m_BlobIndex

Shaders

-

Feb 02, 2017

-

Version/s: 5.5.0f3

To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more

0
votes
By Design

Geometry usage of a shader is listed as only position until a material i...

Shaders

-

May 09, 2014

-

Version/s: 4.6.0b8

Steps to reproduce : - import the project attached - select the Diffuse Shader and notice that the geometry section lists it as onl... Read more

0
votes
Fixed

Shader using HDR cubemap is darker on mobile than PC

Shaders

-

Sep 15, 2017

-

Version/s: 5.6.3f1

To reproduce: 1. Open attached project 2. Notice that two spheres have same brightness level 3. Switch platform to Android or iOS ... Read more

0
votes
Fixed

[Shaders] UNITY_APPLY_FOG Macro is not parenthesing expressions properly

Shaders

-

Aug 12, 2016

-

Version/s: 5.3.6f1

Reproduction steps: 1. Open the attached project. 2. Open the "shader bug" scene. - "Tile01 Variable" game object is rendered gray.... Read more

0
votes
Duplicate

[compute] HLSLcc times out compiling complex shaders (exponential comple...

Shaders

-

Sep 08, 2015

-

Version/s: 5.2.0f3

How to reproduce: 1. Import the attached shaders (Compute.zip) into a project 2. Give them time to compile - Note that it takes a ... Read more

0
votes
By Design

[Textures] Clamped texture bleeds all over the mesh if material's textur...

Shaders

-

May 23, 2015

-

Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene bugreport.unity - Scene contains two characters: one has a texture that h... Read more

3
votes
Fixed

Shader does not compile under GLSL due to miscompilation

Shaders

-

Jun 09, 2017

-

Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project(ShaderTest.zip) 2. Open Build Settings 3. Go to Player Settings -> Other Settings a... Read more

0
votes
Won't Fix

Shader fails to compile when skipping TEXCOORD2 in a vertex data struct

Shaders

-

May 12, 2016

-

Version/s: 5.3.4p6

Steps to reproduce: 1) open attached "shadyBug" 2) compile and show "MultiTextureBlend5" shader 3) import compiled shader - shader ... Read more

0
votes
Fixed

[GraphicsAPI] Shaders do not reimport when switching from an API where t...

Shaders

-

Mar 04, 2016

-

Version/s: 5.3.3p2

When switching from GLCore to OpenGL2 and some shader functionality doesn’t work, switching back to GLCore won’t make the shader wor... Read more

0
votes
Fixed

"Too many texture interpolators would be used for ForwardBase pass" shad...

Shaders

-

Jun 13, 2014

-

Version/s: 5.0.0a12

Steps to reproduce : - import the shader attached and notice the errors *Note : Regression from 4.5. Read more