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[Android] Compute Shader is not rendered on Android devices
Steps to reproduce: 1. Open the attached project "Case_1224442" 2. Build it on Android 3. Notice only Red "H" is displayed Expected... Read more
Local keywords incorrect when a fallback shader is used
Open the attached project, build to any player. Observe the red cube. Expected: the cube should be green. Read more
HLSLcc compute shader for loop condition is generated incorrectly in shader
How to reproduce: 1. Open attached project "TestComputeShader.zip" 2. In Project window, double click on "test" to open the compute... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce: 1. Open the user's attached project 2. Go to Assets -> Shaders in the Project window 3. Select the Foo asset and o... Read more
Shader compiler crashes on Vulkan when dissasembling an uncompiled broke...
How to reproduce: 1. Download the attached project, extract it and clear its Library folder 2. Open the project 3. Inspect "Test Sha... Read more
[Shader] ShaderImporterInspector.OnInspectorGUI must call error is throw...
ShaderImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour error is thrown on selecting shaders. ... Read more
[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR: 1. Make sure Caching Preprocessor is turned on. 2. Copy Particles/Standard Surface shader to a new project. 3. Look at memory c... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR: 1. Create a new project 2. Create a shader that uses shader_feature functionality. 3. Make a compilation error in the shader fo... Read more
[Shader] Shader live link build only one shader variant
-Shader live link build only one shader variant. -Two shader variant works in the editor. Steps to repro: 1. Open the attached proj... Read more
All about bugs
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