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The GPU Instancing does not take effect on all gameObjects if they use t...
To reproduce: 1. Download attached project “Shadow_Instancing_Demo.zip" and open in Unity 2. Open "Demo" scene 3. Enter to Play mod... Read more
Lerp in Shaders behaves abnormally when using different GPUs
How to reproduce: 1. Open "Main Scene" in the attached "LerpShaderBug.zip" 2. Click on the Assets > Models > Jungle Plant > "Jungle... Read more
ShaderLab shader is causing Unity to crash when closing the Editor or up...
How to reproduce: 1. Open attached project "crash.zip" on a "Reproducible with" version Expected result: Unity does not crash Actu... Read more
Generated shader code ignores the type of the variable passed when passi...
How to reproduce: 1. Open the user's project 2. In the Project window go to Scenes/SampleScene 3. Enter the Play Mode Expected resu... Read more
[iOS] Compute Shader doesn't work and some of the particles aren't shown...
How to reproduce: 1. Download the attached project from the link 2. Open the scene "Snow", then run and build this scene (unselect "... Read more
Stencil status in a Subshader will be stripped by using "UsePass"
Reproduction steps: 1. Open "1138755" project 2. Select "TestCube" 3. Enable Frame Debugger 4. Select "Draw Mesh TestCube" 5. See t... Read more
Custom diffuse shader breaks when duplicating Sprites with said shader
Reproduction steps: 1. Open the attached project named "Case_1146255" 2. Open the Scene "A-Single(OK) and observe a shadow on the bo... Read more
IPreprocessShaders passes zero length data list when lighting data is baked
Steps to reproduce: 1. Load the attached project 2. Open the test scene 3. Make sure the lighting data is cleared using "Clear Baked... Read more
[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking
To reproduce: 1. Open users attached project "LightAttnTest.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Observe as ... Read more
Two ShaderCompilerTests hitting asserts on reflection callbacks
HLSLcc_ImageBuffers and HLSLcc_ConstantBufferReflection native compiler tests are hitting asserts in reflection callbacks on debug b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow