Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a4
Issue ID
1130847
Regression
No
Generated shader code ignores the type of the variable passed when passing a uint variable from vertex shader to 'surf' shader
How to reproduce:
1. Open the user's project
2. In the Project window go to Scenes/SampleScene
3. Enter the Play Mode
Expected result: The first two cubes do not flicker
Actual result: The first two cubes flicker
Reproducible with: 2018.3.7f1, 2019.1.0b5, 2019.2.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
- URP Tab Reset Menu Button Is Invisible in Light Mode
- Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
- Saved search to project properties have no margin at the top of the Inspector window
Resolution Note:
As they are currently designed surface shaders manually pack interpolators following a specific set of rules, and they currently only support floats. We are moving away from surface shader with SRP so will not be adding support. If you want manual control then you will need to write a custom (non) surface shader.