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[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR: 1. Make sure Caching Preprocessor is turned on. 2. Copy Particles/Standard Surface shader to a new project. 3. Look at memory c... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce: 1. Download user's attached project "HDR Picker Upgrade Test 2018.zip" 2. In the project open the scene "TestScene... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce: 1) Open attached project and scene 2) Play it to see expected result 3) Build and run Notice a different result Compa... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce: 1. Open the user attached project and "main" scene 2. Enter playmode and observe that the particle effect using P... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more
Precision issue in the shader when using objects scaled down to 6.8e-05
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Select "Rubik's cube" in Hierarchy Window 3. In Inspect... Read more
Select Dependencies doesn't track includes of shaders
To reproduce: 1) Open attached project 2) Right-click SSAOShader 3) Select Dependencies Expected: Includes get selected in project ... Read more
Camera won't render custom shader to texture
How to reproduce: 1. Open Unity 2. Load user submitted project 3. Open 'TestCubeView.unity' scene 4. Notice a grey cube being render... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce: 1. Open the user's attached project 2. Go to Assets -> Shaders in the Project window 3. Select the Foo asset and o... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce: 1. Start a new project 2. Go to project view and add a Shader 3. Add a Shader Variant Collection and assign the ... Read more
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