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[Compute] ComputeShader.SetFloats only works for first data in float array
Only the first data (i.e. floatarray[0]) of float array is correct in compute shader, which values are set using ComputeShader.SetFl... Read more
Shader internal error when Building for iOS or Android
Steps to repro:1. Create a new project and add Island.shader attach to a report2. Create a new material, add shader to it3. Add crea... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce:1. Open the attached "Shadergraph weird normals" Project2. Observe the Scene View Expected result: both Cube Object... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
Precision issue in the shader when using objects scaled down to 6.8e-05
How to reproduce:1. Download attached project file and open "Test" Scene2. Select "Rubik's cube" in Hierarchy Window3. In Inspector ... Read more
Select Dependencies doesn't track includes of shaders
To reproduce:1) Open attached project2) Right-click SSAOShader3) Select Dependencies Expected: Includes get selected in project view... Read more
Camera won't render custom shader to texture
How to reproduce:1. Open Unity2. Load user submitted project3. Open 'TestCubeView.unity' scene4. Notice a grey cube being rendered t... Read more
When using CommandBuffer.DrawRenderer() the shader stencil state leaks a...
Steps to reproduce: 1. Download and open the attached project2. Observe the scene's gameobjects in the Game view Expected result: ob... Read more
Shaders compile as Shader Model 4+ even though the Graphics API is set t...
To reproduce:1. Open the user's attached project2. Select the "SahderBug" shader in the Assets folder3. Set the Compiled code only o... Read more
All about bugs
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