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[Shader Compiler] Surface shader compilation makes Unity Shader Compiler...
STR:1. Make sure Caching Preprocessor is turned on.2. Copy Particles/Standard Surface shader to a new project.3. Look at memory cons... Read more
Using HDR picker changes color when Color Space setting in Player Settin...
How to reproduce:1. Download user's attached project "HDR Picker Upgrade Test 2018.zip"2. In the project open the scene "TestScene"3... Read more
Shader with LIGHTMAP_ON keyword doesn't receive shadows on player
To reproduce:1) Open attached project and scene2) Play it to see expected result3) Build and runNotice a different result Comparison... Read more
Material preview is missing when using Shader that uses TRANSFORM_TEX ma...
How to reproduce:1. Open the user attached project and "main" scene2. Enter playmode and observe that the particle effect using Prob... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
Precision issue in the shader when using objects scaled down to 6.8e-05
How to reproduce:1. Download attached project file and open "Test" Scene2. Select "Rubik's cube" in Hierarchy Window3. In Inspector ... Read more
Select Dependencies doesn't track includes of shaders
To reproduce:1) Open attached project2) Right-click SSAOShader3) Select Dependencies Expected: Includes get selected in project view... Read more
Camera won't render custom shader to texture
How to reproduce:1. Open Unity2. Load user submitted project3. Open 'TestCubeView.unity' scene4. Notice a grey cube being rendered t... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more
NullReferenceException and broken Shader Variant display when shader ass...
Steps to reproduce:1. Start a new project2. Go to project view and add a Shader3. Add a Shader Variant Collection and assign the cre... Read more
All about bugs
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