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Shader with corresponding ShaderVariantCollection built as an AssetBundl...
Steps to reproduce: 1) Download attached project 'ShaderVariantCollection.zip' and open in Unity2) In the Project window, go to Asse... Read more
[Mobile Vulkan Mali] shaders with #pragma target 4.0, 4.6, 5.0 not working
Step:1. Open repro project. Inside the repro scene, there are shaders which are having #pragma target lines.2. Build with Vulkan api... Read more
Light Probes and Reflection Probes are ignored when using Graphics.DrawM...
How to reproduce:1. Open the attached "IndirectDrawTest" project and "Test" scene2. Open Game view window and notice that there are ... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce:1. Select "New Material" in the project2. The inspector shows the "Standard" shader editor3. Change the shader to... Read more
'Internal error communicating with the shader compiler process' error is...
How to reproduce:1. Open the attached 'InternalErrorCommunicatingWithShaderCompiler.zip'2. Select 'InternalErrorCommunicatingWithSha... Read more
[Shadergraph] Shader shows different results between basic Cube Object m...
How to reproduce:1. Open the attached "Shadergraph weird normals" Project2. Observe the Scene View Expected result: both Cube Object... Read more
Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce:1. Download and open the project2. Enter Playmode Expected result: images fade in and out in a slideshow manner o... Read more
Shader using HDR cubemap is darker on mobile than PC
To reproduce:1. Open attached project2. Notice that two spheres have same brightness level3. Switch platform to Android or iOS Expec... Read more
[ComputeShader] Invalid buffer count while Dispatching Indirectly
Reproduction steps: 1. Open "IndirectBug.zip" project2. Open "TestScene" scene3. Enter Play Mode4. See "Pre Count" and "Post Count" ... Read more
MotionVectors light mode pass is not invoked when using DrawMeshInstance...
Reproduction steps:1. Open the attached project "IndirectDrawTest.zip";2. Open the Test scene;3. Enter a play mode;4. Observe two cu... Read more
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