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Unable to override ColorMask in a Surface Shader with an Alpha Pragma di...
Customer been trying to render objects with Surface Shaders (using the legacy Rendering Pipeline) that use Alpha Transparency onto a... Read more
The expand button is out of range when nodes are minimized to texture vi...
To reproduce:1. Open attached folder2. Open Shader named "Bug"3. Create a normal blend as a new node4. Minimize new node into a text... Read more
When changing graphics API to OpenGL a compute shader with the imageSize...
Steps to reproduce:1. Open the attached project2. Select NewComputeShader.compute3. Observe the error in the Console Window:NVIDIA G... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project.2. Select the "VertexIDTest" shader from the project view.3. ... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce:1. Open the attached project2. Open "Test.shader"3. Uncomment the code and save the file using Windows or Mac line ... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce:1. Open user attached project (New Unity Project 2)2. Open Scene.scene3. Notice a cube with cutout circles4. Buil... Read more
Shader breaks and outputs 'unknown semantics "SV_InstanceID" specified f...
How to reproduce:1. Open users attached project and Scene.unity file in 2017.1.0p22. Notice the Cube is blue and its "Diffuse" shade... Read more
Warning on affected shader count is not thrown when trying to collect sh...
How to reproduce:1. Create and open a new Unity Project2. Create a new Cube GameObject in the Hierarchy window3. Go to Edit -> Pr... Read more
Cloth flickers when used on a double-sided and textured plane
To reproduce:1. Open QA's attached project2. Play the scene3. Observe the flag Expected result: Cloth is simulated without shadows f... Read more
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