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Color Blend is applied ahead of Alpha Blend
Steps to reproduce: 1. Open attached Unity Project "WeatheMaker.zip" (OC Link) 2. Load Scene "DemoSceneBlank" 3. Enter Play mode 4.... Read more
Unresponsive Editor caused by Shader Compilation
Steps: 1. Open repro project 2. Open the shader and uncomment the lines #define foo bar.foo foo; 3. Save the... Read more
[Shader] PerRendererData attribute has same functionality as HideInInspe...
Problem: "MaterialProperty.PropFlags.PerRendererData" currently has the same functionality as "MaterialProperty.PropFlags.HideInInsp... Read more
Shader fails to compile when 2 equality tests are made and stored back i...
To reproduce: 1. Download and open attached "VertexIDTest.zip" project. 2. Select the "VertexIDTest" shader from the project view. ... Read more
Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce: 1. Open user attached project (New Unity Project 2) 2. Open Scene.scene 3. Notice a cube with cutout circles 4. ... Read more
Shader breaks and outputs 'unknown semantics "SV_InstanceID" specified f...
How to reproduce: 1. Open users attached project and Scene.unity file in 2017.1.0p2 2. Notice the Cube is blue and its "Diffuse" sh... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce: 1. Open attached project 2. Select Cube in Project view 3. In Inspector set Shader property to "Custom"->"Previe... Read more
Scene rendering flickers when Camera is using an Image Effect with SAMPL...
How to reproduce: 1. Open user attached project "PPS.zip" 2. Move the cursor within the bounds of the Game or Scene View Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file