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Votes

0

Found in

2019.1.0a1

2019.1.10f1

2019.2.0a1

2019.3.0a1

Issue ID

1169416

Regression

No

Warning on affected shader count is not thrown when trying to collect shader variants with Async Shader compilation enabled

Shaders

-

How to reproduce:
1. Create and open a new Unity Project
2. Create a new Cube GameObject in the Hierarchy window
3. Go to Edit -> Project Settings -> Editor
4. Enable the Asynchronous Shader compilation
5. Go to Edit -> Project Settings -> Graphics
6. Click on the "Clear" button at the bottom of the window

Expected result: A warning about additional shaders being added by Async Shader compilation
Actual result: No warnings

Reproducible with: 2019.1.11f1, 2019.2.0b10, 2019.3.0a10

Additional notes: You can see which Shaders are being added when Async Shader compilation is enabled if you clear tracked shader information and click on "Save to asset..." button next to the "Clear" button in both cases, and then compare saved Shader assets.

Comments (1)

  1. 672c7fafacc70edd926d33c3cfbcb695?d=mm

    imarkroger

    Jul 16, 2019 10:12

    .

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