Search Issue Tracker

0
votes
Fixed

First build fails with Failed to find parameters of a compiled D3D9 shad...

Shaders

-

Jun 07, 2017

-

Version/s: 5.6.1p3

Steps to reproduce: 1. Open attached project 2. In project tab, do Reimport All 3. Once done, open scene "test" 4. Open build setti... Read more

0
votes
Fixed

Big (>1KB) ComputeBuffers created with IndirectArguments flags fails to ...

Shaders

-

Jun 08, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene 'Scene' and press play 3) After ~3 seconds stop Pl... Read more

0
votes
By Design

Alpha value is not clamped to zero when setting shader's alpha blending ...

Shaders

-

Jun 05, 2017

-

Version/s: 5.6.1p2

To reproduce: 1. Open user's project, in Project window click Unlit_NegativeAlpha material 2. In Inspector window, right-click mater... Read more

1
votes
Fixed

Graphics.DrawMeshInstancedIndirect ignores the material property block p...

Shaders

-

Jun 08, 2017

-

Version/s: 5.6.0f3

Steps to reproduce: 1. Open "BugPropertyBlock" project 2. Open scene "Scene" 3. Press play -Color isn't applied to instances in the... Read more

3
votes
Fixed

Shader does not compile under GLSL due to miscompilation

Shaders

-

Jun 09, 2017

-

Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project(ShaderTest.zip) 2. Open Build Settings 3. Go to Player Settings -> Other Settings a... Read more

0
votes
Won't Fix

WorldNormalVector using in surface shader can't get proper value in GI c...

Shaders

-

Oct 29, 2017

-

Version/s: 5.6.1f1

How to reproduce: 1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color) 2. Open 'NewBake... Read more

0
votes
Won't Fix

Texture rendered by the projector spans beyond the area in FOV if there ...

Shaders

-

Jun 24, 2017

-

Version/s: 5.6.1f1

Texture rendered by the projector spans beyond the area in FOV if there are non-transparent pixels on the edge of the texture. Repr... Read more

0
votes
Fixed

Shaded Wireframe shading mode does not display wireframes on the terrain

Shaders

-

Jun 20, 2017

-

Version/s: 5.6.1p4

Steps to reproduce: 1. Open user attached project (Wirefrime) 2. Open Scene.unity 3. Select shading mode to Shaded Wireframe 4. Obse... Read more

0
votes
Won't Fix

[Shader Compiler] Compile error with overloaded CG methods differing onl...

Shaders

-

Jun 26, 2017

-

Version/s: 5.6.1p3

Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity 2) Open scene 'testScene' 3) Selec... Read more

2
votes
Fixed

InstanceID is not transferred from vertex to domain shader

Shaders

-

Jun 24, 2017

-

Version/s: 5.6.0p4

Steps to reproduce: 1. Open attached Unity Project "923897-TesselationShader.zip" 2. Load Scene "Tesselation x Instancing" 3. Optio... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.